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Game Design
Tabletop & RPG Game Design News & Editorials
Can Bad Themes Ruin a Great Board Game?
Five Products to Start Your Journey into Video Game Design
‘Backpack Hero’ Is About Letting Go… Of That One Potion You’ve Been Holding Onto
Games Workshop Crosses The Streams With 40K vs AoS Match-ups At US Open Finale
‘Control’ Game Is So Close to Being Great
Why the ‘Shogun’ Board Game Might Be Too Complicated For Its Own Good
Is Cheating Okay In Video Games?
‘Dune: Conquest & Diplomacy’ Updates Dune To A Modern Gaming Space
“Dune: Betrayal” Is The Party Game For People Who Hate Party Games
Pimpcron: Highlander Format Is Alive & Well
The Math of Games: What Is Transitivity in Game Theory?
40K Deep Thought: Why Do People Love To Hate Space Marines?
40K: Chaos Knights are Here – It’s Payback Time Imperials
VERSUS: Warhammer 40k and Age of Sigmar Game Design
40K Meta Hot or Not: Genestealer Cult VS Chaos Marines
BGG Says the Most Popular Game Mechanic IS…
Board Game Geek’s Most and Least Popular Game Mechanics
40K: A Tale of Three Bolters
40K: Andy Chambers Interview: TFG Radio
My Ongoing Journey With Designing a Board Game
40K Combat Challenge: The Single Detachment Format
Adeptus Titanicus: Bring On The Orks
FFG: Designer Journal – Changing The Way You Think About ‘Winning’
Designing Games Randomly with Boardgamizer
Meet the Designer: Ross Watson of Wrath & Glory
Game Design Challenge Approaching: Dice Only Game
Game Doctor: Building a Trust In Monopoly
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